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Time on Project: 4 Months

Team Members: 8

Platform: XNA

My Position: Lead Designer

Project Synopsis:

Planetary Defense is a 2D Tower Defense strategy game set in space. Players accumulate money by destroying enemy invaders and must then use this money to create and upgrade platforms, weapons systems, and orbital engagement systems to help thwart off even more difficult enemies. Play it safe by building stationary turrets or utilize superior power and range with an orbiting weapons system that may or may not be on the right side of the planet when it is needed the most!"

Development Highlights:

My key contributions to Planetary Defense include documentation, feature creation, systems design, GUI design, and plot development. The game itself was a strategic tower defense created using XNA and mapped to Xbox 360 controls.

Game Design Document Extract

This is part of the design document for Planetary Defense. I imbued my philosophy of prioritizing tables into the document as they convey information more concisely than a paragraph of text. This can be particularly important when addressing programmers and systems gurus.